Billy walks down empty streets, never encountering anyone who isn't a gang member. They outnumber the cops 5 to 1! DD seems to take place after the gangs have taken over. This movie and poster caused a brief panic in 1979. Perhaps the first bit of pop culture to explicitly exploit this fear was the controversial poster art to the 1979 movie The Warriors. The slightly post-apocalyptic world of DD is only a few hairs away from that of Mad Max/ The Road Warrior - punks in leather, headbands and mohawks terrorizing the populace, the civil authorities powerless to stop them. Perhaps one key to Double Dragon's success was the way it tapped into a peculiar fear in the 80s: gangs running wild and taking over the streets. Hopefully, now that we've reached the post- Double Dragon era, we won't be seeing any more of those terrible My Hero style beat-em-ups. One of the all-time NES classics, and the game that popularized the entire beat-em-up genre. When fighting enormous bald mutants, it's considered perfectly acceptable to kick the groin. Once again, Episode 30 has splits top honors between two games: Beware of my hair grab/knee to the face combo, however. Disagree? You can fight me in the streets over it. Having played as much as I could stand, I firmly BEG TO DIFFER. I hadn't played it until recently, but was intrigued by the opinions floating around the internet that it was one of the best and most overlooked games for the NES. a game that I don't like at all, Battle of Olympus, which has a pretty sturdy following nowadays. Be careful with this stuff - it will mess you up good.īut aside from the usual junk, we have some legitimately good games. I have also received, from my suppliers south of the border, some of that legendary ultra-pure, "black tar" kusoge - three carts worth. Three games this time around, none of which were ever released outside of Japan. The damned military strategy/simulation invasion from Episode 29 continues here. let's be 100% clear about the reality of their entire history, because it doesn't exactly scream "good money" when you're passed around that much in a single decade.Episode 30 is here at last, and is, by Chrontendo standards, somewhat "on time." You know the drill by now, head on over to to stream or download. If we want to talk about Atlus' ability to make money, well. LOLĮDIT: And it's a shame I forgot about it, too, because all of the "Atlus/publishers aren't going to change because they're still making money" dialogue kinda falls apart when you remember everything that happened at Sega between Nov 2020 and Jan 2021 and who ended up on the chopping block at the time.ĮDIT 2: And then, who could forget when Atlus was acquired by Takara in 2003, divested to Index in 2006 seemingly as part of the Takara Tomy merger right before one of the highs in their popularity, then merged completely with Index in 2010 before it filed for bankruptcy due to financial fraud in 2013, before being bought by Sega through auction for a cool USD$100 million or so. This current dialogue reminded me that there's a Sega output strategy thread that's practically dead compared to this one. It's not an issue of resources, not an issue of technology, not an issue of marketplace (P5S, P5R, SMT3, SMT5 and 13Sen have all done very well on Switch) so it's tough to really discern the strategy here. I'd even put money on the PC/Xbox versions of P3R and MRF likely being farmed out again as is. But then they're already doing that for many releases (see PC/XBO SH2 by Artdink, Catherine FB Switch by Technical Arts or literally every current gen remaster from companies like Mutan (EO1-3), ITL (SMT3), Preapp Partners (P3P, P4G), and so on) so this doesn't seem like a good rationale as to why games that are clearly within the scope of Switch's capability aren't coming to the system (SH2, P3R, MRF). Personally I don't understand why Atlus, if they don't have the internal bandwidth, doesn't just outsource ports themselves directly. They've also only handled Catherine PC for Atlus (ported by Eccentric Ape) which is a bizarre release in itself. Sega Europe could be an option but they're kinda all over the map on Switch with it getting some games you wouldn't necessarily expect (Football Manager series, Alien Isolation, etc) while missing others you would (Vanquish, Shenmue I & II, etc). And the arcade teams barely touch console/PC at all now, really just Miku games (Switch, PS4) and that VF5 remaster (PS4) from AM2. Sonic Team in general though seems much more amenable to and productive on Switch than Sega Japan's other big CS group (RGG Studio). The P5R ports were handled by Sonic Team and specifically the RPG team previously responsible for Valkyria Chronicles and Sakura Taisen I believe. Click to expand.It'll also depend on which part of Sega.
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